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Shaderific brings OpenGL ES shader development to iPhone and iPod touch

Hamburg, Germany – Gryphos GmbH has released Shaderific version 2.2, a significant update of its OpenGL ES 2.0 shader development application for iOS. Shaderific provides the full range of shader development with the OpenGL Shading Language (GLSL) on tablet computers and mobile devices. Vertex and fragment shader code can be created, edited and compiled on the device and all changes are visible instantly. There is no need to use a personal computer (laptop or desktop) in the shader development process anymore. Starting shader development can be a difficult and complex task for a beginner. Shaderific smoothes the learning experience dramatically by hiding away a lot of the technical complexity, that way letting the user focus solely on the shaders. 18 build-in shaders are demonstrating fundamental development techniques ranging from basic coloring and lighting shaders to advanced texture shaders with normal and environment mapping. The user can start to experiment with these shaders ri...